Evolve'scombat and cooperative play immediately evokes thoughts of Turtle Rock'sLeft4Deadbut the asymmetrical multiplayeralong with theatmosphere the game evokes seperates the two titles. When your opponent is an unpredictable player, and on some serious steroids, you are forced to cooperate and rely on your teammates in a meaningful way, something many games try to achieve.
The different hunters (Medic, Assault, Trapper, Support) are not dissimilar to your average class system, but each role hastheir own unique abilities, playstyle,and 'flavour'. When playing each role wealways felt useful and part of a team.The Assault class fits pretty well into the standard FPS moldbut what we really got excited about wasthe Support and Medic who could both do decent damage andmake clutch plays in the form of slows/CC. The Trapper took the longest to get used to playing, the roleis definitely the backbone of the group - setting up Sound Spikes that alert the groupto the monster-player's location and essentially leading the group and forcing the monster player to fight.