Brand: Nintendo 3DS

Product Code: 2150498

Availability: In stock

$28.00$89.90

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For Jap game. This software is only playable on Japan 3DS console
**PLEASE NOTE THAT THE COVER PHOTO WILL DIFFER FROM THE ACTUAL PRODUCT**

Shantae, who destroyed the embodiment of her genie powers in Risky's Revenge, has been adjusting to life as a human. One morning, Shantae awakes to the sound of cannon fire. As Shantae rushes out to investigate, her friends Sky and Bolo tell her that their hometown of Scuttle Town is being taken over by the Ammo Baron, who, after a brief scuffle, reveals that he bought the town from Mayor Scuttlebutt and is legally now its new mayor. Ammo Baron places Shantae under lockdown pending further punishment. Defeated and despondent, Shantae returns home, where she is confronted by her arch-nemesis, the pirate Risky Boots. Risky accuses her of robbing her, as her henchmen and items have suddenly gone missing. The two discover that Dark Magic has overtaken her Tinkerbats, turning them into evil Cacklebats. Risky deduces that the Pirate Master, a powerful evil tyrant and her former Captain who was sealed away long ago by Sequin Land's genies, is trying to use the Dark Magic to revive himself. Determined to stop his revival at all costs, Risky forms a reluctant alliance with Shantae to destroy the dens of evil giving him power, recover Risky's lost pirate items, and retrieve the Dark Magic inhabiting the Cacklebats.

Along the way, Risky reveals that the Dark Magic is actually Shantae's genie magic, which was scattered across Sequin Land rather than destroyed. After Shantae destroys all of the evil dens, Risky attempts to destroy the Pirate Master's grave, but is kidnapped by the revived Pirate Master. Shantae gives chase back to Scuttle Town, and confronts the Pirate Master in the Sequin Land palace. Shantae agrees to give up the Dark Magic she had collected in order to save Risky. To her surprise, she discovers that the magic has turned back into Light Magic, allowing Shantae to once again become a half-genie and defeat the Pirate Master with Risky's help, releasing his curse from Risky's Tinkerbats and weapons. With peace returned to Sequin Land, Shantae and Risky develop a mutual respect and understanding of one another, though Risky admits that she will never be one of the good guys. Later, Shantae uses her powers to return Scuttle Town's ownership and drive the Ammo Baron out of town, while Risky returns to her life of piracy, preparing for when their paths cross again.[14]

If Shantae does not collect all the Dark Magic, an alternate ending occurs where the Pirate Master escapes and Risky retakes her equipment from Shantae, revealing the items' curse which will eventually overtake her. Risky leaves to confront the Pirate Master alone, while Shantae vows to retrieve all of her missing magic.