For Jap game. This software is only playable on Japan 3DS console
**PLEASE NOTE THAT THE COVER PHOTO WILL DEFER FROM THE ACTUAL PRODUCT**
the game consists of missions where the player’s goal is to reach to the end of the relatively short stage through enemies, until he faces off with boss Gaist. Upon defeat, these boss type Gaists will leave some Gaimetal behind them, and a successful destruction of the metal will yield a new armour to use. The demo has limited forms, but you can broaden the amount of forms by defeating the Gaists in it and Crushing the Gaimetal they leave behind. Or at least you can gain two of three possible forms. The Gaist Gears comes in two flavours of balanced and offense, the Mail Form and the Weapon Form. The best thing is that you can change between these forms on the fly, so you’re not stuck with one Form. Mail Form is where the player character goes Kenshiro and uses his fists and legs to deliver blows on enemies with variety of attacks and effects. Weapon Form on the other hand is like playing Monster Hunter Lite, where the equipped armour pops off to form a weapon, eg. a giant sword or a hammer. These weapons are very similar to what Monster Hunter’s larger weapons are, like Broad Sword or Hammer, but attack faster and hit harder than the balanced form. To balance the newfound offense, the defense takes a hit. This is reflected also in the function of Guard and Boost, as only the Mail Form can Guard with a dome shaped burst, that dazzles lesser enemies to boot. By charging the Guard, the dome will expand farther. Weapon Form Boosts, which is a very fast directional dash that covers decent distance. Both of these are bound to a small four-step meter below the player’s health. Using Guard of Boost will expend one part of the four slots, but the meter recovers in a decent pace. Thus, you are essentially allowed to Guard or Boost four times in a row before you need to wait up. Both are equally usable depending on your playstyle.