Alien Isolation (Nostromo Edition)

Alien Isolation (Nostromo Edition)

$28.00
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Platform Sony Playstation 4
Edition Standard
Condition

Product Description

Nostromo Edition includes the bonus content "Crew Expendable". Players can choose to play as one of three surviving crewmembers (Ellen Ripley, Dallas or Parker).

Are the rumors true? Could this be the Alien game we were promised? The Alien game we deserve!? We'll just have to wait and see, but things are starting to sound preeetty good...

According to gameplay reports Alien: Isolation is largely focused on stealth mechanics, and unlike most video game adaptations of the Alien franchise Alien: Isolation features few Aliens throughout its duration requiring the player to go unnoticed in order to survive being hunted. That doesn't mean there is no shooting, you will encounter humans and androids to get your FPS fill but it should not consume the gameplay. In fact, increasing your light or sound makes it all the easier to be found. 

All that said the most exciting aspect of the game is the Alien and it's AI, and how it will track down our protagonist. Both you and the Alien will have ways to thwart each other through the non-linear level (reportedly featuring multiple exit and entry points) but the developer's goal is to make you feel like the AI is tracking you, learning from you, and toying with you. If that isn't unnerving enough, you will be unable to track the Alien's specific location and have no information at all if the Alien is not moving. 

Adding to the immersion, the game will feature no on-screen HUD forcing you to inhibit your attention while using your inventory items to gather information. The developers even go so far as to introduce a depth-of-field effect making it impossible to see the Alien's location and what is in front of you at the same time. Alien: Isolation also features a crafting system allowing the player to create weapons and tools to defend themselves. The items used for crafting appear in randomized locations throughout the levels, forcing players to explore in order to find them on each playthrough instead of memorizing their locations.